-
Cycle Time (time To Market)
- Mechanical aspects drive schedule
- Electronics hardware usually not the long lead item; So --
electronics absorbs much of the changes
- Software used to inject new functionality into existing
products
- Bypasses lengthy retooling, especially with FLASH PROM
- "It's just hacking some code..."
- Because applications are often unique, software development may
wait for hardware to become available -- need for
simulators/emulators/etc.
Design Challenges:
- High-fidelity emulators/ simulators for custom hardware
platforms
- Rapid redesign for changing form factors
- Rapid redesign for changing control algorithms