C Coding Standard
For the C++ coding standards click here
Contents
- Names
- Formatting
- Documentation
- Complexity Management
- Miscellaneous
Names
Make Names Fit
Names are the heart of programming. In the past people
believed knowing someone's true name gave them magical power over that person.
If you can think up the true name for something, you give yourself and the
people coming after power over the code. Don't laugh!
A name is the result of a long deep thought process about the ecology it
lives in. Only a programmer who understands the system as a whole can create a
name that "fits" with the system. If the name is appropriate everything fits
together naturally, relationships are clear, meaning is derivable, and reasoning
from common human expectations works as expected.
If you find all your names could be Thing and DoIt then you should probably
revisit your design.
Function Names
- Usually every function performs an action, so the name should
make clear what it does: check_for_errors() instead of error_check(),
dump_data_to_file() instead of data_file(). This will also make functions and data
objects more distinguishable.
Structs are often nouns. By making function names verbs and following other
naming conventions programs can be read more naturally.
- Suffixes are sometimes useful:
- max - to mean the maximum value something can have.
- cnt - the current count of a running count variable.
- key - key value.
For example: retry_max to mean the maximum number of retries, retry_cnt to
mean the current retry count.
- Prefixes are sometimes useful:
- is - to ask a question about something. Whenever someone sees
Is they will know it's a question.
- get - get a value.
- set - set a value.
For example: is_hit_retry_limit.
Include Units in Names
If a variable represents time, weight, or some
other unit then include the unit in the name so developers can more easily spot
problems. For example: uint32 timeout_msecs;
uint32 my_weight_lbs;
Structure Names
- Use underbars ('_') to separate name components
- When declaring variables in structures, declare them organized by use in
a manner to attempt to minimize memory wastage because of compiler alignment
issues, then by size, and then by alphabetical order. E.g, don't use
``int a; char *b; int c; char *d''; use ``int a; int b; char *c; char *d''. Each variable gets its own type and line, although an exception can be
made
when declaring bitfields (to clarify that it's part of the one bitfield).
Note that the use of bitfields in general is discouraged.
Major structures should be declared at the top of the file in which they
are used, or in separate header files, if they are used in multiple
source files. Use of the structures should be by separate declarations
and should be "extern" if they are declared in a header file.
It may be useful to use a meaningful prefix for each member name. E.g, for ``struct softc'' the prefix could be ``sc_''.
Example
struct foo {
struct foo *next; /* List of active foo */
struct mumble amumble; /* Comment for mumble */
int bar;
unsigned int baz:1, /* Bitfield; line up entries if desired */
fuz:5,
zap:2;
uint8_t flag;
};
struct foo *foohead; /* Head of global foo list */
Variable Names on the Stack
- use all lower case letters
- use '_' as the word separator.
Justification
- With this approach the scope of the variable is clear in the code.
- Now all variables look different and are identifiable in the code.
Example
int handle_error (int error_number) {
int error= OsErr();
Time time_of_error;
ErrorProcessor error_processor;
}
Pointer Variables
- place the * close to the variable name not pointer type
Example
char *name= NULL;
char *name, address;
Global Variables
- Global variables should be prepended with a 'g_'.
- Global variables should be avoided whenever possible.
Justification
- It's important to know the scope of a variable.
Example
Logger g_log;
Logger* g_plog;
Global Constants
- Global constants should be all caps with '_' separators.
Justification
It's tradition for global constants to named this way.
You must be careful to not conflict with other global #defines and enum
labels.
Example
const int A_GLOBAL_CONSTANT= 5;
#define and Macro Names
- Put #defines and macros in all upper using '_' separators.
Macros are capitalized, parenthesized, and should avoid side-effects.
Spacing before and after the macro name may be any whitespace, though
use of TABs should be consistent through a file.
If they are an inline expansion of a function, the function is defined
all in lowercase, the macro has the same name all in uppercase.
If the macro is an expression, wrap the expression in parenthesis.
If the macro is more than a single statement, use ``do { ... } while (0)'',
so that a trailing semicolon works. Right-justify the backslashes; it
makes it easier to read.
Justification
This makes it very clear that the value is not alterable
and in the case of macros, makes it clear that you are using a construct that
requires care.
Some subtle errors can occur when macro names and enum labels use the same
name.
Example
#define MAX(a,b) blah
#define IS_ERR(err) blah
#define MACRO(v, w, x, y) \
do { \
v = (x) + (y); \
w = (y) + 2; \
} while (0)
Enum Names
Labels All Upper Case with '_' Word Separators
This is the standard
rule for enum labels. No comma on the last element.Example
enum PinStateType {
PIN_OFF,
PIN_ON
};
Make a Label for an Error State
It's often useful to be able to say an
enum is not in any of its valid states. Make a label for an uninitialized
or error state. Make it the first label if possible.
Example
enum { STATE_ERR, STATE_OPEN, STATE_RUNNING, STATE_DYING};
Formatting
Brace Placement
Of the three major brace placement strategies one is
recommended:
if (condition) { while (condition) {
... ...
} }
When Braces are Needed
All if, while and do statements must either have
braces or be on a single line.
Always Uses Braces Form
All if, while and do statements require braces
even if there is only a single statement within the braces. For example: if (1 == somevalue) {
somevalue = 2;
}
Justification
It ensures that when someone adds a line of code later
there are already braces and they don't forget. It provides a more consistent
look. This doesn't affect execution speed. It's easy to do.
One Line Form
if (1 == somevalue) somevalue = 2;
Justification
It provides safety when adding new lines while maintainng
a compact readable form.
Add Comments to Closing Braces
Adding a comment to closing braces can
help when you are reading code because you don't have to find the begin brace to
know what is going on. while(1) {
if (valid) {
} /* if valid */
else {
} /* not valid */
} /* end forever */
Consider Screen Size Limits
Some people like blocks to fit within a
common screen size so scrolling is not necessary when reading code.
Parens () with Key Words and Functions Policy
- Do not put parens next to keywords. Put a space between.
- Do put parens next to function names.
- Do not use parens in return statements when it's not necessary.
Justification
- Keywords are not functions. By putting parens next to keywords keywords
and function names are made to look alike.
Example
if (condition) {
}
while (condition) {
}
strcpy(s, s1);
return 1;
A Line Should Not Exceed 78 Characters
- Lines should not exceed 78 characters.
Justification
- Even though with big monitors we stretch windows wide our printers can
only print so wide. And we still need to print code.
- The wider the window the fewer windows we can have on a screen. More
windows is better than wider windows.
- We even view and print diff output correctly on all terminals and
printers.
If Then Else Formatting
Layout
It's up to the programmer. Different bracing styles will yield
slightly different looks. One common approach is: if (condition) {
} else if (condition) {
} else {
}
If you have else if statements then it is usually a good idea to
always have an else block for finding unhandled cases. Maybe put a log message
in the else even if there is no corrective action taken.
Condition Format
Always put the constant on the left hand side of an
equality/inequality comparison. For example:
if ( 6 == errorNum ) ...
One reason is that if you leave out one of the = signs, the compiler will
find the error for you. A second reason is that it puts the value you are
looking for right up front where you can find it instead of buried at the end of
your expression. It takes a little time to get used to this format, but then it
really gets useful.
switch Formatting
- Falling through a case statement into the next case statement shall be
permitted as long as a comment is included.
- The default case should always be present and trigger an error if
it should not be reached, yet is reached.
- If you need to create variables put all the code in a block.
Example
switch (...)
{
case 1:
...
/* comments */
case 2:
{
int v;
...
}
break;
default:
}
Use of goto,continue,break and ?:
Goto
Goto statements should be used sparingly, as in any
well-structured code. The goto debates are boring so we won't go into them here.
The main place where they can be usefully employed is to break out of several
levels of switch, for, and while nesting, although the need to do such a thing
may indicate that the inner constructs should be broken out into a separate
function, with a success/failure return code.
for (...) {
while (...) {
...
if (disaster) {
goto error;
}
}
}
...
error:
clean up the mess
When a goto is necessary the accompanying label should be alone on a line and
to the left of the code that follows. The goto should be commented (possibly in
the block header) as to its utility and purpose.
Continue and Break
Continue and break are really disguised gotos so
they are covered here.
Continue and break like goto should be used sparingly as they are magic in
code. With a simple spell the reader is beamed to god knows where for some
usually undocumented reason.
The two main problems with continue are:
- It may bypass the test condition
- It may bypass the increment/decrement expression
Consider the following example where both problems occur:
while (TRUE) {
...
/* A lot of code */
...
if (/* some condition */) {
continue;
}
...
/* A lot of code */
...
if ( i++ > STOP_VALUE) break;
}
Note: "A lot of code" is necessary in order that the problem cannot be
caught easily by the programmer.
From the above example, a further rule may be given: Mixing continue with
break in the same loop is a sure way to disaster.
?:
The trouble is people usually try and stuff too much code in between
the ? and :. Here are a couple of clarity rules to follow:
- Put the condition in parens so as to set it off from other code
- If possible, the actions for the test should be simple functions.
- Put the action for the then and else statement on a separate line unless
it can be clearly put on one line.
Example
(condition) ? funct1() : func2();
or
(condition)
? long statement
: another long statement;
One Statement Per Line
There should be only one statement per line
unless the statements are very closely related.
The reasons are:
- The code is easier to read. Use some white space too. Nothing better than
to read code that is one line after another with no white space or comments.
One Variable Per Line
Related to this is always define one variable per
line: Not:
char **a, *x;
Do:
char **a = 0; /* add doc */
char *x = 0; /* add doc */
The reasons are:
- Documentation can be added for the variable on the line.
- It's clear that the variables are initialized.
- Declarations are clear which reduces the probablity of declaring a pointer
when you meant to declare just a char.
To Use Enums or Not to Use Enums
C allows constant variables, which
should deprecate the use of enums as constants. Unfortunately, in most compilers
constants take space. Some compilers will remove constants, but not all.
Constants taking space precludes them from being used in tight memory
environments like embedded systems. Workstation users should use constants and
ignore the rest of this discussion.
In general enums are preferred to #define as enums are understood by
the debugger.
Be aware enums are not of a guaranteed size. So if you have a type that can
take a known range of values and it is transported in a message you can't use an
enum as the type. Use the correct integer size and use constants or
#define. Casting between integers and enums is very error prone as you
could cast a value not in the enum.
Use Header File Guards
Include files should protect against multiple
inclusion through the use of macros that "guard" the files. Note
that for C++ compatibility and interoperatibility reasons,
do not use underscores '_' as the first or last character
of a header guard (see below)
#ifndef sys_socket_h
#define sys_socket_h /* NOT _sys_socket_h_ */
#endif
Macros
Don't Turn C into Pascal
Don't change syntax via macro substitution.
It makes the program unintelligible to all but the perpetrator.
Replace Macros with Inline Functions
In C macros are not needed for
code efficiency. Use inlines. However, macros for
small functions are ok.
Example
#define MAX(x,y) (((x) > (y) ? (x) : (y)) // Get the maximum
The macro above can be replaced for integers with the following inline
function with no loss of efficiency:
inline int
max(int x, int y) {
return (x > y ? x : y);
}
Be Careful of Side Effects
Macros should be used with caution because
of the potential for error when invoked with an expression that has side
effects.
Example
MAX(f(x),z++);
Always Wrap the Expression in Parenthesis
When putting expressions in
macros always wrap the expression in parenthesis to avoid potential communitive
operation abiguity.
Example
#define ADD(x,y) x + y
must be written as
#define ADD(x,y) ((x) + (y))
Make Macro Names Unique
Like global variables macros can conflict with
macros from other packages.
- Prepend macro names with package names.
- Avoid simple and common names like MAX and MIN.
Initialize all Variables
- You shall always initialize variables. Always. Every time. gcc with the flag -W may catch operations on uninitialized variables, but it may also not.
Justification
- More problems than you can believe are eventually traced back to a pointer
or variable left uninitialized.
Short Functions
- Functions should limit themselves to a single page of code.
Justification
- The idea is that the each method represents a technique for achieving a
single objective.
- Most arguments of inefficiency turn out to be false in the long run.
- True function calls are slower than not, but there needs to a thought out
decision (see premature optimization).
Document Null Statements
Always document a null body for a for or while
statement so that it is clear that the null body is intentional and not missing
code.
while (*dest++ = *src++)
{
;
}
Do Not Default If Test to Non-Zero
Do not default the test for
non-zero, i.e.
if (FAIL != f())
is better than
if (f())
even though FAIL may have the value 0 which C considers to be false.
An explicit test will help you out later when somebody decides that a failure
return should be -1 instead of 0. Explicit comparison should be used even if the
comparison value will never change; e.g., if (!(bufsize % sizeof(int)))
should be written instead as if ((bufsize % sizeof(int)) == 0) to reflect
the numeric (not boolean) nature of the test. A frequent trouble spot is using
strcmp to test for string equality, where the result should never
ever be defaulted. The preferred approach is to define a macro
STREQ.
#define STREQ(a, b) (strcmp((a), (b)) == 0)
Or better yet use an inline method:
inline bool
string_equal(char* a, char* b)
{
(strcmp(a, b) == 0) ? return true : return false;
Or more compactly:
return (strcmp(a, b) == 0);
}
Note, this is just an example, you should really use the standard library
string type for doing the comparison.
The non-zero test is often defaulted for predicates and other functions or
expressions which meet the following restrictions:
- Returns 0 for false, nothing else.
- Is named so that the meaning of (say) a true return is absolutely
obvious. Call a predicate is_valid(), not check_valid().
Usually Avoid Embedded Assignments
There is a time and a place for
embedded assignment statements. In some constructs there is no better way to
accomplish the results without making the code bulkier and less readable.
while (EOF != (c = getchar())) {
process the character
}
The ++ and -- operators count as assignment statements. So, for many
purposes, do functions with side effects. Using embedded assignment statements
to improve run-time performance is also possible. However, one should consider
the tradeoff between increased speed and decreased maintainability that results
when embedded assignments are used in artificial places. For example,
a = b + c;
d = a + r;
should not be replaced by
d = (a = b + c) + r;
even though the latter may save one cycle. In the long run the time
difference between the two will decrease as the optimizer gains maturity, while
the difference in ease of maintenance will increase as the human memory of
what's going on in the latter piece of code begins to fade.
Documentation
Comments Should Tell a Story
Consider your comments a story describing
the system. Expect your comments to be extracted by a robot and formed into a
man page. Class comments are one part of the story, method signature comments
are another part of the story, method arguments another part, and method
implementation yet another part. All these parts should weave together and
inform someone else at another point of time just exactly what you did and why.
Document Decisions
Comments should document decisions. At every point
where you had a choice of what to do place a comment describing which choice you
made and why. Archeologists will find this the most useful information.
Use Headers
Use a document extraction system like
Doxygen.
These headers are structured in such a way as they can be parsed and
extracted. They are not useless like normal headers. So take time to fill them
out. If you do it right once no more documentation may be necessary.
Comment Layout
Each part of the project has a specific comment layout.
Doxygen has the recommended
format for the comment layouts.
Make Gotchas Explicit
Explicitly comment variables changed out of the
normal control flow or other code likely to break during maintenance. Embedded
keywords are used to point out issues and potential problems. Consider a robot
will parse your comments looking for keywords, stripping them out, and making a
report so people can make a special effort where needed.
Gotcha Keywords
- @author:
specifies the author of the module
- @version:
specifies the version of the module
- @param:
specifies a parameter into a function
- @return:
specifies what a function returns
- @deprecated:
says that a function is not to be used anymore
- @see:
creates a link in the documentation to the
file/function/variable to consult to get a better understanding on what the current block of code does.
- @todo:
what remains to be done
- @bug:
report a bug found in the piece of code
Gotcha Formatting
- Make the gotcha keyword the first symbol in the comment.
- Comments may consist of multiple lines, but the first line should be a
self-containing, meaningful summary.
- The writer's name and the date of the remark should be part of the
comment. This information is in the source repository, but it can take a quite
a while to find out when and by whom it was added. Often gotchas stick around
longer than they should. Embedding date information allows other programmer to
make this decision. Embedding who information lets us know who to ask.
Commenting function declarations
Functions headers should be in the file where
they are declared. This means that most likely
the functions will have a header in the .h file. However,
functions like main() with no explicit
prototype declaration in the .h file, should have a header
in the .c file.
Include Statement Documentation
Include statements should be documented,
telling the user why a particular file was included.
/*
* Kernel include files come first.
*/
/* Non-local includes in brackets. */
/*
* If it's a network program, put the network include files next.
* Group the includes files by subdirectory.
*/
/*
* Then there's a blank line, followed by the /usr include files.
* The /usr include files should be sorted!
*/
Layering
Layering is the primary technique for reducing complexity in a
system. A system should be divided into layers. Layers should communicate
between adjacent layers using well defined interfaces. When a layer uses a
non-adjacent layer then a layering violation has occurred.
A layering violation simply means we have dependency between layers that is
not controlled by a well defined interface. When one of the layers changes code
could break. We don't want code to break so we want layers to work only with
other adjacent layers.
Sometimes we need to jump layers for performance reasons. This is fine, but
we should know we are doing it and document appropriately.
Miscellaneous
General advice
This section contains some miscellaneous do's and don'ts.
Be Const Correct
C provides the const key word to allow
passing as parameters objects that cannot change to indicate when a method
doesn't modify its object. Using const in all the right places is called "const
correctness." It's hard at first, but using const really tightens up your coding
style. Const correctness grows on you.
Use #if Not #ifdef
Use #if MACRO not #ifdef MACRO. Someone might write
code like: #ifdef DEBUG
temporary_debugger_break();
#endif
Someone else might compile the code with turned-of debug info like: cc -c lurker.cc -DDEBUG=0
Alway use #if, if you have to use the preprocessor. This works fine, and
does the right thing, even if DEBUG is not defined at all (!) #if DEBUG
temporary_debugger_break();
#endif
If you really need to test whether a symbol is defined or not, test it
with the defined() construct, which allows you to add more things later to the
conditional without editing text that's already in the program: #if !defined(USER_NAME)
#define USER_NAME "john smith"
#endif
Commenting Out Large Code Blocks
Sometimes large blocks of code need to
be commented out for testing.
Using #if 0
The easiest way to do this is with an #if 0 block: void
example()
{
great looking code
#if 0
lots of code
#endif
more code
}
You can't use /**/ style comments because comments can't contain
comments and surely a large block of your code will contain a comment, won't it?
Don't use #ifdef as someone can unknowingly trigger ifdefs from the compiler
command line.
#if
0is that even day later you or anyone else has know idea why this code is
commented out. Is it because a feature has been dropped? Is it because it was
buggy? It didn't compile? Can it be added back? It's a mystery.
Use Descriptive Macro Names Instead of #if 0
#if NOT_YET_IMPLEMENTED
#if OBSOLETE
#if TEMP_DISABLED
Add a Comment to Document Why
Add a short comment explaining why it is
not implemented, obsolete or temporarily disabled.
File Extensions
In short: Use the .h extension for header
files and .c for source files.
No Data Definitions in Header Files
Do not put data definitions in
header files. for example: /*
* aheader.h
*/
int x = 0;
- It's bad magic to have space consuming code silently inserted through the
innocent use of header files.
- It's not common practice to define variables in the header file so it will
not occur to developers to look for this when there are problems.
- Consider defining the variable once in a .c file and use an extern
statement to reference it.
Mixing C and C++
In order to be backward compatible with dumb linkers
C++'s link time type safety is implemented by encoding type information in
link symbols, a process called name mangling. This creates a problem
when linking to C code as C function names are not mangled. When calling a C
function from C++ the function name will be mangled unless you turn it off.
Name mangling is turned off with the extern "C" syntax. If you want to
create a C function in C++ you must wrap it with the above syntax. If you want
to call a C function in a C library from C++ you must wrap in the above
syntax. Here are some examples:
Calling C Functions from C++
extern "C" int strncpy(...);
extern "C" int my_great_function();
extern "C"
{
int strncpy(...);
int my_great_function();
};
Creating a C Function in C++
extern "C" void
a_c_function_in_cplusplus(int a)
{
}
__cplusplus Preprocessor Directive
If you have code that must
compile in a C and C++ environment then you must use the __cplusplus
preprocessor directive. For example:
#ifdef __cplusplus
extern "C" some_function();
#else
extern some_function();
#endif
No Magic Numbers
A magic number is a bare naked number used in source
code. It's magic because no-one has a clue what it means including the author
inside 3 months. For example:
if (22 == foo) { start_thermo_nuclear_war(); }
else if (19 == foo) { refund_lotso_money(); }
else if (16 == foo) { infinite_loop(); }
else { cry_cause_im_lost(); }
In the above example what do 22 and 19 mean? If there was a number change
or the numbers were just plain wrong how would you know? Instead of magic numbers use a real name that means something. You can
use #define or constants or enums as names. Which one is a design choice.
For example:
#define PRESIDENT_WENT_CRAZY (22)
const int WE_GOOFED= 19;
enum {
THEY_DIDNT_PAY= 16
};
if (PRESIDENT_WENT_CRAZY == foo) { start_thermo_nuclear_war(); }
else if (WE_GOOFED == foo) { refund_lotso_money(); }
else if (THEY_DIDNT_PAY == foo) { infinite_loop(); }
else { happy_days_i_know_why_im_here(); }
Now isn't that better? The const and enum options are preferable because
when debugging the debugger has enough information to display both the value and
the label. The #define option just shows up as a number in the debugger which is
very inconvenient. The const option has the downside of allocating memory. Only
you know if this matters for your application.
Error Return Check Policy
- Check every system call for an error return, unless you know you wish to
ignore errors. For example, printf returns an error code but rarely
would you check for its return code. In which case you can cast the return to
(void) if you really care.
- Include the system error text for every system error message.
- Check every call to malloc or realloc unless you know your versions of
these calls do the right thing. You might want to have your own wrapper for
these calls, including new, so you can do the right thing always and
developers don't have to make memory checks everywhere.